Violence in Teen-Rated Video Games

Kevin Haninger; M. Seamus Ryan; Kimberly M. Thompson, MS, ScD

In This Article


T-rated video games contain significant amounts of violence, injury, and death. Parents and physicians should appreciate that these games may be a source of violence and other unexpected content for children and adolescents, and that the vast majority of T-rated video games provide incentives to the player to commit simulated acts of violence. The medical and public health communities should actively engage in efforts to inform parents about violence in children's entertainment media and support additional research to better understand the effects.


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